How to use:

- Run the "Generate Dungeon Cave" or "Generate Dungeon with Rooms" action at the beginning of a scene.

Tips:

- Keep the amount of space used by room objects to less than ~25% of the total map.  If you add too many rooms, they will not be placed correctly and might collide with other rooms.

- Try using top-down controls combined with physics behavior (with no gravity) on the player and wall objects

- Use external layouts to place pre-designed rooms on randomly created room objects

- Use "Delete Unused Terrain" option to reduce resources used

- Use "RoomID(object)" expression to determine the starting and ending room

- Use "NeighborCount(object)" expression to find good places to place treasure.  A high amount of neighbors means that the tile is a nook or cranny.

- Use "IsRoomEntrance" condition to identify hallway objects that are adjacent to a room

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorVictris Games
Made withPixiJS

Download

Download NowName your own price

Click download now to get access to the following files:

DungeonGenerator_SourceFiles_1.1.6.zip 3 MB

Leave a comment

Log in with itch.io to leave a comment.