1) Add Background
- Add new object from asset store (BlackSpace)
- Create a new layer "Background (Space)" and move it to the bottom of layers
- Create an instance of the BlackSpace object at 0,0 on the background layer. - Resize object to 800x600
- Install the new extension (Vertical Parallax and Horizontal Parallax)
- Apply both behaviors to the background object

2) Add Player
- New object from asset store (BluePlayerShip2)
- Apply behavior to player (Top Down Movement)
- Create an instance of the player object in the middle of the screen
- Keep the camera centered on the player

3) Add Enemy
- New object from asset store (SwimmingEnemy)
- Add Pathfinding Behavior to Object
- Create an instance of an enemy object in the middle of the screen
- Make the enemy move in a random direction
4) Delete enemy when you touch them
- Player in collision with the enemy, delete the enemy object

5) Now make them explode when they die!
- Add new object "Energy Explosion" from the asset store
- Create 3 particle objects where the enemy died

6) Create an army of enemies
- Install new extension (CreateMultipleCopiesOfObject)
- Create 4 rows and 5 columns of enemies, 100 pixels between enemies (20 enemies)

7) Add text to show the number of enemies remaining
- Create a Text object
- Update Text with the Count of enemy objects

8) Create an arrow to show the closest enemy
- Add new object "Green Arrow" from the asset store
- Create a condition to Pick the closest enemy object
- Put an arrow object around Player object facing the direction of the closest enemy
- Rotate arrow to face the closest enemy

9) Only show the arrow when less than 10 enemies left
- Add a condition to check the Count() of enemies
- Hide Green Arrow at beginning of the game
- Show Green Arrow when there are less than 10 enemies 10) Add Glow Effect to Base Layer

Download

Download NowName your own price

Click download now to get access to the following files:

CreateArmyOfEnemies.zip 99 kB

Leave a comment

Log in with itch.io to leave a comment.