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Hello, i got a question: how do you make the units not overlap each other? i tried a lot of things in gdevelop but nothing works like this.

In this game I'm using the "Separate two objects", but it has some limitations (which instance is pushed is based on the order the objects were created).  I sometimes use the Physics extension (with gravity set to 0) just to prevent things from overlapping or running through walls.

thanks for your answer. i use "seperate two objects" too, but it looks kinda 'unclean' (the units just pop up each other). when i give the units the Physics behaviour (with 0 gravity), only the first unit, which was created or set in the scene, moves - any other units can still be selected (i'am using your RTSlikeSelction extension) but don't move at all.