Victris Games

Created in 48 hours for Ludum Dare 50
Platformer
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Build a crawler that can traverse the terrain of "high-quality" planets
Simulation
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Values of picked object instances (including position, force, and angle)
Move and zoom camera to the room object that contains the trigger object
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Create a procedurally generated dungeon. Includes two layouts: "rooms and hallways" and "dungeon cave"
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Select units by clicking on them or dragging a selection box
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Simulate an explosion with physics forces on target objects
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Create objects that cover the rectangular area of target objects
Make a projectile object move towards a target object.
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Face object towards the direction of movement
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Allow an object to move in a rectangular pattern.
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Use this game to see how different size checkboxes look (only some will have smooth lines)
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Make objects orbit a center object
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Using GDevelop game engine
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New extension for GDevelop that enables many types of NPC movement
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Test the ShadowClones extension for GDevelop
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Change sprite properties and watch their effects in real-time
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Use a shape-painter object to draw an analog clock that always shows the right time!
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Demo of how this extension works.
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Try different parameters to see what the shake looks like!
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GDevelop Tutorial
Action
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Use your comet speed to knock all enemy planets out of the area!
Action
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